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Fundamentally, the Safari browser on the iPad (and possibly other devices) now fails to know its own screen size and so you may find with some puzzles that a little bit of the player is off the edges of the screen on iOS 7. This is particularly a problem on large Hanjie puzzles. Luckily you can still play the games successfully by downloading (for free) and using the Chrome browser on your device. Internally the Chrome browser is almost identical to Safari on all iOS devices (Chrome on iOS is mostly an alternative user interface), but for whatever reason the Puzzlemix players seem to work without trouble on Chrome.
I'll wait a bit to see what fixes Apple release in the next update - which is sure to be soon, because for example all audio application developers have told their customers not to upgrade to iOS 7 due to major problems with the sound system - and then if the issue hasn't gone away I'll have to have the player detect iOS 7 and rescale the content smaller.
I've also observed a bug where touch and drag sometimes stops responding, due to another browser fault. If that happens, you'll have to either just keep tapping or reload the player.
So far I have only upgraded my iPad for testing, but I've read that on the iPhone the long-standing ability for a window to hide the URL bar and gain more screen space no longer functions, so there may well be additional issues with iPhone support.
Like all new operating system upgrades, the often-given advice is to wait for the most important bugs to be ironed out before upgrading.
You can however view other players' statistics and comments in the tables above.
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